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+2 votes

Hi,

We met a check fail in FAsyncLoadingThread2 after updated to Wwise 2019.2.11.7512.

 

EAsyncPackageState::Type FAsyncPackage2::Event_PostLoadExportBundle(FAsyncLoadingThreadState2& ThreadState, FAsyncPackage2* Package, int32 ExportBundleIndex)

{

...

check(Object->IsReadyForAsyncPostLoad());

...

 

Our UnrealEngine version: 4.26.2

It only occurs when we enable IOStore.

 

The reason we found is the UAkMediaAssetData doesn't finish loading when the game thread runs into this check.

 

Please help to fix the bug. Thanks~

 

in General Discussion by Pengcheng H. (120 points)

2 Answers

+1 vote
We've also come across this issue. Would appreciate a comment from Ak here.
by Tom W. (170 points)
0 votes
Hi Pengcheng & Tom,

IOStore is not yet supported, but it's slated for Wwise 2019.2.13 & Wwise 2021.1.3.
by Mads Maretty S. (Audiokinetic) (40.2k points)
When will you release Wwise 2019.2.13 & Wwise 2021.1.3.?
...