Hi,
We met a check fail in FAsyncLoadingThread2 after updated to Wwise 2019.2.11.7512.
EAsyncPackageState::Type FAsyncPackage2::Event_PostLoadExportBundle(FAsyncLoadingThreadState2& ThreadState, FAsyncPackage2* Package, int32 ExportBundleIndex)
{
...
check(Object->IsReadyForAsyncPostLoad());
...
Our UnrealEngine version: 4.26.2
It only occurs when we enable IOStore.
The reason we found is the UAkMediaAssetData doesn't finish loading when the game thread runs into this check.
Please help to fix the bug. Thanks~