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0 votes
I've integrated the latest Wwise build into Unreal Engine 4.11.2 by following Kevin Neilson's tutorial: https://www.youtube.com/watch?v=sfTrmz4cz9Q  . I've got everything up and running and I'm following his second tutorial here: https://www.youtube.com/watch?v=nNgTXS3TnNM . Everything works up until I go to generate the soundbank  under "Build" in UE 4. I get this message: "SoundBank generation failed: see log for more information." My UE log says the following:

LogAk: Starting Wwise SoundBank generation with the following command line:
LogAk: /bin/sh /Applications/Wwise/Wwise Build 1.7/Wwise.app/Contents/Tools/WwiseCLI.sh "/Users/trevor/Documents/WwiseProjects/UnrealAudio411/UnrealAudio411.wproj" -GenerateSoundBanks -Bank AmbienceBank -ImportDefinitionFile "/Users/trevor/Documents/Unreal Projects/UnrealAudio411/TempDefinitionFile.txt" -Platform Mac -SoundBankPath Mac "Z:/Users/trevor/Docum
ents/Unreal Projects/UnrealAudio411/Content/WwiseAudio/Mac" -Language English\(US\)
LogAk: /bin/sh: /Applications/Wwise/Wwise: No such file or directory
LogAk:Error: Wwise command-line failed with error 127.

I've got the UE plug in settings for Wwise set up as follows:

Wwise project path: WwiseProjects/UnrealAudio411/UnrealAudio411.wproj

Wwise Mac Installation Path: Applications/Wwise/Wwise Build 1.7/Wwise.app

Can anybody tell me what I'm doing wrong? Thanks!
in General Discussion by Trevor M. (140 points)

2 Answers

0 votes
I've solved this by re-installing the plugin via the tutorial. This time I installed the Wwise app directly to my applications folder. Not: Applications/Wwise/Wwise Build 1.7/Wwise.app. Everything works now.
by Trevor M. (140 points)
0 votes

Hello Trevor, this is a known issue in 2015.1.7 where on Mac you won't be able to generate soundbanks if the path to your wwise.app contains spaces.

The current workaround is to rename your Wwise Build 1.7 folder to Wwise_Build_1_7 in order to remove spaces.

This issue is fixed in 2016.1 !

by Noemie P. (Audiokinetic) (12.9k points)
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