Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes
I have created a GameObject with AkGameObj,BoxCollider and Rigidbody.And also a GameObject with AkEnvironment(with a Aux Bus applying the Cathedrals/Holy effect),BoxCollider(is trigger) and Rigidbody.

When the AkGameObj moves into the AkEnvironment, it's supposed that the sound of this AkGameObj will have a Cathedral/Holy effect.But it doesn't work.

When I linked the application with the Wwise Profiler.It shows that when AkGameObj moved into the AkEnvironment,the Aux Bus appeared in "Game-defined Sends" tab,but didn't appear in "Busses" tab on posting sound event.

Did I do something wrong, or have some missunderstanding of the AkEnvironment?
in General Discussion by Yan G. (170 points)

1 Answer

0 votes
 
Best answer
I have sovled this problem my self.

In the Actor-Mixer setting panel,the "Use Game-Defined Auxiliary Sends" should be checked to activate the reverb FX with AkEnvironment.
by Yan G. (170 points)
selected by Noemie P. (Audiokinetic)
...