I have created a GameObject with AkGameObj,BoxCollider and Rigidbody.And also a GameObject with AkEnvironment(with a Aux Bus applying the Cathedrals/Holy effect),BoxCollider(is trigger) and Rigidbody.
When the AkGameObj moves into the AkEnvironment, it's supposed that the sound of this AkGameObj will have a Cathedral/Holy effect.But it doesn't work.
When I linked the application with the Wwise Profiler.It shows that when AkGameObj moved into the AkEnvironment,the Aux Bus appeared in "Game-defined Sends" tab,but didn't appear in "Busses" tab on posting sound event.
Did I do something wrong, or have some missunderstanding of the AkEnvironment?