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Problem is occurring in Wwise 2024.1.3.
I currently am trying to get wwise's Attenuation to show up in Unity. I followed the steps in this tutorial https://www.youtube.com/watch?v=RoUUdfInrTs&ab_channel=MichaelGWagner. While I was able to effectively access the Attenuation WITHIN the wwise project via the attenuation properties window(I tested it via pressing space in the attenuation window at different distances), and was able to alter parameters like the curve or max distance successfully and have that reflected within wwise, I cannot seem to get the attenuation to be reflected in Unity, for some reason.

I've tried setting the AkAmbient to show the attenuation sphere, and for some reason it doesn't seem to show up, and I've also lowered the max distance of the sounds so attenuation happens from a closer distance to see if that was the problem, but no dice. Also, no LPF seems to work even though I successfully enabled it in the wwise project. Is there something wrong with how unity and wwise are talking to each other? My current Unity version is 6000.0.11f1 .

I'm definitely considering the possibility that it's something wrong with how I connected wwise and Unity from the start, however, the sounds and switches seem to be working just fine in Unity, it seems like attenuation is the only thing that doesn't work right now (though I also cannot figure out how to add effects like reverb and low pass filters for underwater sounds, a topic for another support ticket perhaps!).
in General Discussion by Luke Sapir (130 points)

1 Answer

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Best answer

Hi Luke,

To display the attenuation sphere for AkAmbient, the Max Attenuation setting in the SoundBanks tab of the Wwise Project Settings (within Wwise Authoring) must be enabled. This is demonstrated in Step 5 of the following lesson: Attenuation Spheres – Wwise 301.

Can you please verify that this setting is enabled? After re-generating the SoundBanks, you should be able to see the attenuation spheres for your AkAmbient components.

by Alessandro Famà (2.2k points)
selected by Guillaume R. (Audiokinetic)
Hi Alessandro, thanks so much for getting back to me. So I did check that box, and it still doesn't show up/doesn't seem to be reflected in Unity. I also regenerated the soundbanks after that and there seems to be no effect. I also am using AkAmbient with Rigidbodies, and for some reason that doesn't seem to work. Please let me know if there are other things I could try or possible places where I missed a step. Thank you!
Hi to everyone. I followed Alessandro Fama's advice and I still can't seem to get it to work, particularly I checked the Max Attenuation Setting in the SoundBanks tab of the Project Settings then regenerated the SoundBanks, and both the attenuation spheres and attenuation within Unity seem to not be showing up still. Any feedback or help on this matter would be sincerely appreciated!
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