Problem is occurring in Wwise 2024.1.3.
I currently am trying to get wwise's Attenuation to show up in Unity. I followed the steps in this tutorial
https://www.youtube.com/watch?v=RoUUdfInrTs&ab_channel=MichaelGWagner. While I was able to effectively access the Attenuation WITHIN the wwise project via the attenuation properties window(I tested it via pressing space in the attenuation window at different distances), and was able to alter parameters like the curve or max distance successfully and have that reflected within wwise, I cannot seem to get the attenuation to be reflected in Unity, for some reason.
I've tried setting the AkAmbient to show the attenuation sphere, and for some reason it doesn't seem to show up, and I've also lowered the max distance of the sounds so attenuation happens from a closer distance to see if that was the problem, but no dice. Also, no LPF seems to work even though I successfully enabled it in the wwise project. Is there something wrong with how unity and wwise are talking to each other? My current Unity version is 6000.0.11f1 .
I'm definitely considering the possibility that it's something wrong with how I connected wwise and Unity from the start, however, the sounds and switches seem to be working just fine in Unity, it seems like attenuation is the only thing that doesn't work right now (though I also cannot figure out how to add effects like reverb and low pass filters for underwater sounds, a topic for another support ticket perhaps!).