Blog homepage

Strata receives its first independent review, and it’s great!

Sound Design / Strata Tips & Tools

When we launched Strata a month ago, we were full of excitement and trepidation as to how the interactive audio community would react to the product. After all, this is Audiokinetic’s first foray into the highly competitive and fast-paced world of commercial sound FX libraries. And we are entering this environment with an entirely new concept: multitrack sound FX collections. How will users react?

Well, after one month, feedback is coming in, and (deep sigh of relief) it’s great! We’ve already heard from a bunch of happy customers, and this week we uncovered the first independent Strata review! 

Tyler, at Aftertouch Audio, got his hands on Strata a short while ago. He just loves how Strata unveils every single minute detail of how a truly professional sound is designed. He is especially impressed with how Strata is leveraging the bundled ENRAGE plug-in by BOOM, as you get to see exactly what is under the hood of every single sound.

Subscribe

Although Tyler is not a REAPER user, he quickly mastered the basics of the product and raves about how Strata collections are organized. In his own words: “It is so nice to see a session that is so clean, so organized, with so much detail.” He goes on to explain how “you can change presets, you can do anything you want. I can edit them, I can add my own plug-ins, I can take samples away, I can add samples. It is a totally modular library, and it is something that you don’t really see sample libraries doing…at all”. 

Go ahead and check out Tyler’s review of Strata and BOOM’s ENRAGE on YouTube! He does a great job at articulating what the product does and why he thinks it’s so great.

Audiokinetic

Audiokinetic

Audiokinetic sets new standards in audio production for interactive media and games. The company’s middleware solutions, including the award-winning Wwise® and SoundSeed®, empower sound designers and audio programmers with a cost effective, comprehensive authoring tool and audio engine for creating innovative interactive experiences. Audiokinetic is headquartered in Montréal, QC, Canada, has subsidiaries in Tokyo, Japan, and Shanghai, China, as well as Product Experts in Europe.

 @audiokinetic

Comments

Leave a Reply

Your email address will not be published.

More articles

The Witcher 3: Wild Hunt - Game Audio (part 2/2)

Continued... The audio experience achieved by CD Projekt Red in The Witcher 3: Wild Hunt was...

13.12.2016 - By Audiokinetic

Game Audio Gamefication (Part 1)

This blog post is about using informant audio in video games and how to combine game design and...

17.4.2018 - By Bjørn Jacobsen

Learning Wwise and UE4 in 40 days!

I decided to use Wwise for my game audio graduation project, and today I would like to talk about...

3.7.2018 - By Rikuo Nemoto

Implementation Guide Series for the Wwise Unreal Integration

From our friends at Game Audio Resource, here is a Wwise 2019.1.4 Unreal 4 Audio Game implementation...

2.4.2020 - By Game Audio Resource

A Simplified Pipeline for Creating Wwise Audio Plug-Ins

**Originally posted January 15, 2019** Developing audio plug-ins for Wwise is fairly different from...

21.4.2020 - By Joel Robichaud

Strata is One Year Old, and it’s Growing Up So Fast!

We released Strata on October 12th of last year. Strata is an SFX library that delivers its sounds...

28.11.2023 - By Simon Ashby

More articles

The Witcher 3: Wild Hunt - Game Audio (part 2/2)

Continued... The audio experience achieved by CD Projekt Red in The Witcher 3: Wild Hunt was...

Game Audio Gamefication (Part 1)

This blog post is about using informant audio in video games and how to combine game design and...

Learning Wwise and UE4 in 40 days!

I decided to use Wwise for my game audio graduation project, and today I would like to talk about...