Blog homepage

How to Succeed in Audio

Sound Design

The path to success in the world of audio isn’t as obvious or as straightforward as it might be in other industries. Are you wondering how to evolve your career in sound? There are so many job possibilities, where do you start?

soundsuccess01gx2

What are some options for careers in Sound design?

There are many industries in which sound design lives. There’s sound design for film, video games, LBE. What is the difference? What skills do you need?  There’s also ADR Recording and Audio programming. There's sound design in the Automotive Industry, as well as interactive music design. These are just to name a few.

Here’s a list of some avenues you can pursue in audio:

  • Sound Editing
  • Sound for Advertising
  • Production Sound
  • Sound Design for Games
  • Sound Design for Animation
  • Sound Design for Television
  • Audio Branding
  • Music Editing
  • Sound for VR/AR/MR
  • Field Recording
  • Foley work
  • Teaching Sound

The possibilities are limitless, but the journey to success may not be clear if you're just starting, or thinking about starting. Luckily our friends at ‘A Sound effect'  put together "The Success Guide from A Sound Effect." You'll find detailed insights from top professionals in Audio across all industries. This guide is rich with concrete examples of gear, networking advice and other tips and tricks to stand out. 

Subscribe

 

A Sound Effect

A Sound Effect

With A Sound Effect, you can now search, preview, compare and get exactly the sounds you’re after – all in one place

 @asoundeffect

Comments

Leave a Reply

Your email address will not be published.

More articles

Working With the New 3D-Bus Architecture in Wwise 2017.1: Simulating an Audio Surveillance System

Imagine you are developing a “covert espionage” game that features an audio surveillance system – a...

4.7.2017 - By Nathan Harris

Tuning your Game: Music Theory for Sound Design

During MIGS17, Vincent Gagnon, Audio Director at Ubisoft, gave a presentation on Music Theory for...

12.6.2018 - By Audiokinetic

Reverb Needs Spatialization Too: A Guide to Rooms and Portals in Wwise Spatial Audio

Recently, there has been a lot of hype surrounding spatial audio, but the truth is, “spatial audio”...

26.3.2019 - By Nathan Harris

Ring of Elysium – The Sounds by Watson Wu

Watson Wu is an award winning American sound designer, field recordist and composer. Well known in...

16.4.2019 - By Watson Wu

Music for Games Should be More than Just Music: Part 2

What is video game music? What is interactive music? The answers to these questions are not as...

20.11.2020 - By Olivier Derivière

Racing Engine Sounds with REV

Engine sounds have always been a challenging part of game audio design, mainly for the following...

17.11.2021 - By Xu Wei (徐巍)

More articles

Working With the New 3D-Bus Architecture in Wwise 2017.1: Simulating an Audio Surveillance System

Imagine you are developing a “covert espionage” game that features an audio surveillance system – a...

Tuning your Game: Music Theory for Sound Design

During MIGS17, Vincent Gagnon, Audio Director at Ubisoft, gave a presentation on Music Theory for...

Reverb Needs Spatialization Too: A Guide to Rooms and Portals in Wwise Spatial Audio

Recently, there has been a lot of hype surrounding spatial audio, but the truth is, “spatial audio”...