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+3 votes

Hello im new to Wwise, and i have started a project in Unreal Engine 5. Hoping that someone can help me out.
I am running Microsoft Visual Studio as my text editor.
I am trying to integrate Wwise manually into Unreal 5 with this guide - https://www.audiokinetic.com/library/edge/?source=UE4&id=using__unreal5.html#:~:text=In%20the%20Wwise%20Launcher%2C%20select,any%20package%20version%20will%20work.)

I have a problem with finding Wwise Unreal Engine 4 integration under plugins in unreal? I tried to move on. 

The guide is asking me to Rebuild the Development Editor configuration for my currentplatform which i assume is Visual Studio? I tried to google a bit, but had to give up after awhile. 

Anybody know how i can rebuild editor configuration.

Thanks in advance!

in General Discussion by Rasmus E. (130 points)

1 Answer

0 votes
Make sure you move it into your ProjectName/Plugins folder, not the Engine source.  I made this mistake at first as well.  After that in Project Settings -> Plugins, you'll find Wwise under "ProjectName -> Audio", not under the Engine plugins.  for me once I moved everything into the Plugins and ThirdParty, I rebuilt from Visual Studio (after you've moved all the files from the Wwise SDK (include, platform folders, etc.)).  You can verify everything under the Project Settings, and first time after rebuilding I had to set the default settings, and then point at my Wwise project.

 

so short answer, move the files over, then kill Editor if it's running and rebuild from VS.  it should pick up on what you moved over, and I ended up building ~20 more module files, and they were clearly marked as Wwise/AudioKinetic.  Hope this helps!
by hydronics311 (140 points)
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