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0 votes
AkParametricEQ does not work when i try to use it in wwise engine.
If i connect remotly to the project and open CPU usage i can see there is no Parametric EQ. During initilaization no errors with this plugin shows.
Could you say me please how to debug it and how to fix it? thanl you
in General Discussion by Sasha G. (100 points)

1 Answer

0 votes
Hi Sahsa,

I just tested this with Wwise 2021.1.4 and I don't have any problems.
Could you let us know what version of Wwise / game engine you are using? And just to be absolutely sure, did you generate SoundBanks?
by Mads Maretty S. (Audiokinetic) (40.2k points)
We are using 2021.1.1.7601

yes, we generate SoundBanks and hear needed sound, but sound related to this plugin is absent, when i connect to the engine it's not loaded in cpu. (But it should because when i trigger it from studio it appears there). I connected all plugins(#include <AK/Plugin/AllPluginsFactories.h>
#include <AK/Plugin/AllPluginsRegistrationHelpers.h>) and linked it staticly. Compilation without problem, connecting to the engine without problem.
I updated the project and the engine up to 2021.1.4 still no effect.
Here is the small wwise project
https://dropmefiles.com/HpM8L
So we try to generate EQ and REVERB events which use plugins.
If we do it from studio it's fine. If we do it from the engine plugins do not work

What we are doing wrong?
...