menu
 

Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
I'd like to be able to hear 3d audio using HRTF and stereo headphones in WWise, not just running in the game engine. I'd love to hear user definded 3d audio paths under headphones.
in General Discussion by Marty OD (150 points)

[nonsensical response]

Edit edit:

After babbling on about mic techniques and all that- I realise that you're referring to the actual simulation of the dummy-head mic technique through some convolution algorithm (transfer function). I don't believe there is anything like this in Wwise, although I'm sure there are some plugins that may produce a similar effect. Apologies for jumping the gun with my answer before thinking!

1 Answer

+1 vote
3dception and Astoundsound are both HRTF plugins that work in Wwise. I have the 3dception beta up and running and you can manually set the height and pan info to manually position the sound in 3d space. Astoundsound has similar manual controls.
by Daniel Beck (390 points)
...