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0 投票
I'm trying to automate as many workflows as possible. And one thing we consistently are wasting time on is adding events to soundbanks and exporting soundbanks. Or rather forgetting to do it - or doing it with manual errors.

So I was wondering, if it's possible from Unity to do a command simply add all events i the Wwise project to a soundbank (we only have one main-soundbank in the game) - and then export for all platforms?

(I know how to make a button or a menu item in Unity - it's only the communication with Wwise - Waapi, if that can do it? - I'm after!)
分类:General Discussion | 用户: Gizmo (170 分)

1个回答

0 投票

Hey Gizmo, 

How about just adding the topmost Events folder to the SoundBank? That way, any new Events you make would automatically be included in the SoundBank. 

用户: Mads Maretty S. (Audiokinetic) (40.2k 分)
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