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Every time we load our level in Unreal (using Visual Studio), it triggers a breakpoint in AkSurfaceReflectorSetComponent.cpp, line 510:

ensure(worldSpaceNormalFound)

We can click Continue to get through this, but I would like to fix it if possible.  What causes this to fail, how to keep this from happening?

Thanks!

Bob
in General Discussion by Bob S. (230 points)

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