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+1 vote
Hi,

We are creating our game with Unity and preparing to submit to Google Play.

According to Google:

"Starting August 2021, new apps will be required to target API level 30 (Android 11) and use the Android App Bundle publishing format. Starting November 2021, all app updates will be required to target API level 30 (Android 11). Apps with a download size of more than 150 MB are now supported by Play Asset Delivery and Play Feature Delivery."

Our sound files alone are more than 150 MB and therefore we must support them through Play Asset Delivery (they cannot be in the streaming assets folder). Play Asset Delivery requires a Unity Asset Bundle and must be loaded using the Play Asset Delivery API.

I have gone through the Wwise Tutorial on using Unity Addressable but do not see a clear way to integrate this with Play Asset Delivery.

 

Has anyone setup Wwise with Play Asset Delivery?

Thanks!

Josh
in General Discussion by Joshua W. (110 points)
Hello,

What's the news about this question? Have you found a solution? I have exactly the same problem

Thanks for your help

Théophile Demarcq

1 Answer

0 votes
不行 我用了PAD分包之后 声音文件没法加载
by Mingchao (140 points)
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