Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes

Hello all!

I'm working with Unreal Engine 4.25.4 and trying to generate my SoundBanks within the project.

In the Wwise project, I clearly have 2 SoundBanks:

A "MainSoundbank" and "UISoundBank" are both listed under the "SoundBanks" tab in Wwise. (https://prnt.sc/19rqw7u)

However, when I go to Generate Sound Data in UE4, UE4/the integration appears to only see the MainSoundbank.

Only MainSoundbank is an option to generate sound data from. (https://prnt.sc/19rrbbv)

If I try to generate just that SoundBank, it returns error 127 and the following message: 

LogAkSoundData: Display: /bin/sh: /Users/Audiokinetic/Wwise 2021.1.2.7629/Wwise.app/Contents/Tools/WwiseConsole.sh: No such file or directory
LogAkSoundData: Error: WwiseConsole failed with error 127.

 

Possible factors:

  • Working with source control 
  • My Wwise collaborator has Windows, and I have a Mac, although we have the same versions of UE4 and Wwise. (collaborator does not have issues)

Help, please :( 

in General Discussion by Crystal L. (170 points)

1 Answer

+1 vote

Ok, for anyone running into the same problem: it was 2 separate issues.

1. Error 127: Even though I was picking it directly through the computer's file browser, the Wwise-Unreal integration settings somehow still had the wrong filepath. I manually copied it (you can get that by right-clicking on a file, then holding down alt and clicking "Copy [FileName] As Pathname") and pasted it into the little field for it in settings. Problem solved.

2. Only getting one SoundBank when trying to Generate Sound Data: Not sure what was going on here, but I had to manually create a Soundbank (with the exact same name as the one already in Wwise) via Unreal's Content Browser, drag the events from the sidebar into another Events folder, and then add the Events to the Soundbank. My collaborator also had this problem, so looks like it might be a bit of a widespread bug? Dunno.

Wwise Version: Wwise 2021.1.2.7629
Unreal Version: 4.25.4

 

Hope that this solved your problem if anyone else comes across this!

 

by Crystal L. (170 points)
...