menu
 

La section Questions et réponses de la communauté Audiokinetic est un forum où les utilisateurs de Wwise et de Strata peuvent poser des questions et répondre à celles des autres membres de la communauté. Si vous souhaitez obtenir une réponse de la part de l'équipe de soutien technique d'Audiokinetic, veillez à utiliser le formulaire de Tickets de Soutien.

+6 votes
dans Feature Requests par Joey H. (170 points)
Can you provide more details. Thanks.
Currently within Niagara, you are able to play UE sound, but AkEvents are not supported.

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Niagara/HowTo/AudioEffects/
I believe what is being referred to is, (in UE5 anyway), in "UE5\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceAudioPlayer.cpp" you'll find references to the following functionality within Niagara:-

PlayOneShotAudio
PlayPersistentAudio
SetParameterBool
SetParameterInteger
SetParameterFloat
UpdateVolume
UpdatePitch
UpdateLocation
UpdateRotation
SetPausedState

It would be great if there was a way to override the internal functions by binding something more Wwise friendly into the system....

Ollie

Please sign-in or register to answer this question.

...