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Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
I'm using CryEngine 3 and my sound from Wwise is not paused when i hit Esc and open the game menu. It just continues to play in the menu. How can i solve this?
in General Discussion by Tonguc B. (150 points)

1 Answer

0 votes

You will need to create a Wwise Event for entering and exiting your menu.  For example, this could be: Menu_Enter and  Menu_Exit.

This enter event will Pause objects in your project.  You can either pause the objects directly, a parent or a bus.

The exit event will Resume the same objects.

You will need to post those events in the game engine.

by Bernard R. (Audiokinetic) (35.8k points)
I just wanted to add to this that CryEngine also has default required events in the Audio Controls Browser named pause_all and resume_all. Depending on which version of CE you have, it may be in g_requiredevents folder in the ACB. You can link them to your Wwise Menu_Enter and Menu_Exit events listed on the right hand side.
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