Audio upgrade
Hi Wwise.
I am upgrading a project from wwise 2016 to 2019.1.10.
The problem I have is that there is no audio, I cannot hear any audio in the game. Here is what has been done so far.
I updated the code manually as the code in the project is custom and handles audio and wwise in a custom way.
Much of the audio calls are the same in the end, where the PINVOKE scripts gets called.
Wwise initiate process, termination, loading soundbanks, calling events with callbacks, all works.
The new dll AkSoundEngine.dll from wwise 2019.1.10 loads and calling functions there gives returns that are correct too.
Loading the upgraded soundbanks made with the new wwise version also works.
Running the whole game loads and runs fine, there are no audio code errors, thus all the code calls from the older version of Wwise to Wwise 2019.1.10 dll runs with no errors.
I have merged the code calls from old to new that had changed and thus would give errors.
So the changes has been in the functions names or input that required a little change on the project before then calling the new Wwise, There was calling with ulong instead of uint or parameter changed slightly.
Everything seems fine, but the current problem now is.
There is no audio, I cannot not hear any audio yet the game and the whole audio process, code flow, paths and calls works all fine and the calls to the dll as well.
The Unity version is 2019.4.16f1
Wwise : 2019.1.10
The way I did this dll merge was to make a fresh unity project and then using wwise Launcher add Wwise to that empty project, then started to move and merge code from the new into the old.
I am unable to connect to the profiler with the upgraded project.
The dll I have moved over is only the AkSoundEngine.dll as that was what was there in the Wwise 2016 version, but it might be that Wwise 2019.1.10 needs more dll’s to function?
The AkSoundEngine.dll is not at the same location as where it is in Wwise 2019.1.10, as that breaks the paths in the project, so moving the dll to
Assets\Plugins\x86_64\
Means that the game will run fine.
Further this project is in 3D in VR so all audio is in 3D with listener on the cam, this works in another version which uses the Wwise 2016 soundengine and dll.
What else could it be that causes no sound to be emitting, what are the next steps I should check?
Kind regards
Kasper