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+2 votes
Hello everybody!

Have you guys experienced the same issue? Calling a simple public AK.Wwise.RTPC and not being able to see any of your game parameters in the script component.

Thanks in advance!

Antoine.
in General Discussion by Antoine B. (150 points)

2 Answers

0 votes
Hi Antoine,

Could you try switching to "File system" in the Wwise Picker and see if you get the same problem?
by Mads Maretty S. (Audiokinetic) (40.2k points)
Hey Mads! Thanks for your reply. I forgot to reply when I found the solution. Yes I missed the extra step at first. The Wwise picker is set for Waapi by default I guess? Cheers!
+3 votes
 
Best answer

Hey again Antoine, 

Thank you so much for reporting this. We'll add a fix for the next minor release, but until then, follow this.

  1. Open up the AkWwiseTreeWAAPIDataSource.
  2. Go to line 367 in ReadOnlyDictionary and just below this...
    { WwiseObjectType.AcousticTexture@"\Virtual Acoustics" },
    ... add a new line with this ...
    { WwiseObjectType.GameParameter@"\Game Parameters" },
The ReadOnlyDirectionary should end up looking like this: 

private ReadOnlyDictionary<WwiseObjectType, string> FolderNames = new ReadOnlyDictionary<WwiseObjectType, string>(new Dictionary<WwiseObjectType, string>()
{

        { WwiseObjectType.AuxBus ,  @"\Master-Mixer Hierarchy" },
        { WwiseObjectType.Event ,  @"\Events" },
        { WwiseObjectType.State, @"\States"},
        { WwiseObjectType.StateGroup, @"\States"},
        { WwiseObjectType.Soundbank, @"\SoundBanks"},
        { WwiseObjectType.Switch, @"\Switches"},
        { WwiseObjectType.SwitchGroup, @"\Switches"},
        { WwiseObjectType.AcousticTexture, @"\Virtual Acoustics" },
        { WwiseObjectType.GameParameter, @"\Game Parameters" },
     });

by Mads Maretty S. (Audiokinetic) (40.2k points)
selected by Mads Maretty S. (Audiokinetic)
Hey Mads! Thanks a lot for your detailed feedback. Glad I could help. All the best!
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