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0 votes

Hi there,

 

I'm new to Wwise and Unity so apologies if this has been covered already 

 

My soundbank in Unity keeps coming up empty, despite my Wwise project playing back perfectly (wwise screenshot https://ibb.co/f255XW3), and Unity saying "integration successful"/"sound engine loaded successfully" etc (unity screenshot https://ibb.co/8P5yf9b)

 

Can someone please help me with this? what else can I do to solve it? 

 

Thank you!

in General Discussion by Victoria W. (100 points)

1 Answer

0 votes
Hi Victoria,

Can't see your images. Seems to be outdated.

However, if you genereated SoundBanks successfully, you can always go to the SoundBank Manager, right-click a SoundBank, go to Open Containing Folder and choose the .bnk location. This will prompt the location of your generated SoundBanks.
That said, unless you choose to disable it in the Wwise Unity Integration settings, you don't need to have your SoundBanks located inside your Unity project anymore. The Wwise Unity Integration will simply just reference the SoundBanks by looking at the paths from in the Wwise Project.

Let me know if this is helpful.
by Mads Maretty S. (Audiokinetic) (40.2k points)
Having just seen this, I realize I misunderstood your problem (if that is you?). https://www.reddit.com/r/Wwise/comments/ltggez/soundbank_empty_in_unity_have_done_everything/
If you don't see the SoundBank in the Wwise Picker, try to save your Wwise project then refresh. If that doesn't work, check your paths in the Wwise Unity Integration that they are set to the correct Wwise Project.
Hi Mads,

I looked in to the paths and figured out that it was the wrong one, for some reason I have two of the same folders and chose the one where the was bank was located which is in my documents, so my bank is showing up -but- my events are not, how do I get my events to show up in unity as well?

Thanks you so much for your help!
Hey Victoria. So just to be clear about this, you are seeing the SoundBanks in your Wwise picker, but not the events? That sounds really strange, cause if the paths are correct, it should get everything not just SoundBanks. How about when you add an AkEvent and choose an event in the picker? Do you see anything there?
Also, maybe try deleting your AkWwiseProjectData.asset located in Unity Assets > Editor > ProjectData and befor eyou open your Unity Project.
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