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Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes

Thanks for testing out the Wwise 2021.1 Beta! Here are some resources to get you started and questions we've mapped for feedback.

Unity Addressables (experimental)

Suggestions:

  • Make sure to read and be familiar with the documentation:
    • In your Unity project, open Assets/Wwise/Documentation/Windows/en/WwiseUnityIntegrationHelp_en.chm
    • Navigate to the "Using the Wwise Addressables Package in Unity" page
  • Explore the demo game that supports Addressables. Pay attention to how Addressable Groups are automatically created when generating SoundBanks
  • The simplest way to clean up addressable assets and groups is to delete the files in the generated soundbanks folder
  • Follow the tutorial on packaging DLC.

Questions:

  • Is the workflow to automatically create Addressable Groups appropriate in your production pipeline?
    • If not, how would you prefer to separate wwise assets into Addressable groups?
  • Are you satisfied with the way .bnk and .wem files are automatically wrapped in Scriptable Objects?
  • Do you think this new workflow will make DLC creation and packaging with Wwise and Unity easier?
  • Are there any features of our Addressable package that you would like to be able to toggle on or off?
  • Would you prefer if WwiserAddressableSoundBank assets were also addressable by default? If so, why?

 

in Beta Feedback by Damian K. (530 points)

1 Answer

0 votes

Hi Damian!

  • Are you satisfied with the way .bnk and .wem files are automatically wrapped in Scriptable Objects?

My team is having some issues with this. Sometimes the automatic wrapper isn't occurring on everyone's repo - our workaround has been to temporarily move the platform folders in UnityProject/Assets/WwiseBanks, and then move them back to trigger a reimport. Is this the best workaround?

by Corey B. (490 points)
I'm also running into this issue that Corey has described, and his workaround of temporarily moving the WwiseBank platform folders out of the project and then back in does trigger the reimport, however in doing this I lose all of the assigned Addressables labels that I've associated with Wwise Addressables assets and I have to reassign them individually which is very tedious. Is there a better way that preserves the label assignments, or better yet is there a timeline for fixing this issue in the Wwise Addressables package?
Bumping this stale reply in case anyone has insight in 2023...
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