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I'm doing the Wwise 101 and I have the same issue with footsteps that are not following the floor type...

I went back to the course 3 "switch" to be sure that I've followed everything correctly. When I ran the capture log with the soundbank generated from course 3, every changing floor event is called "switch to default" instead of switch to "MATERIAL_name"

I double-checked by generating the original cube demo soundbank and the capture log showed the right event call switch to "MATERIAL_name"... so it doesn't seem to be a game coding issue...

Still don't understand what's wrong.

Thank you for your help.

related to an answer for: Cube demo Footsteps
in General Discussion by Sacha s. (100 points)

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