Hi,
we are having a problem on iOS :
when the game is already running, and the user starts his own music, everything is fine (the user's music starts, the in-game music stops) until it's time to unload the banks. The game freezes at that point ; it waits for something (AKPLATFORM::AkWaitForEvent) and is stuck there. It's not only when the game tries to unload the music bank, it freezes at different banks, randomly. The music files are the only one compressed in AAC. I'm not the programmer, but I was wondering if there's something I missed on my side (implementation).
We are using Wwise 2013.1.1
thanx
Benoit