Anyone know what could cause this? Maybe a callback being called on an object that has been destroyed? But I don't think we are using any callbacks in this case.
Exception thrown: read access violation.
this->m_pOggPacketData was 0x1A7BCD2D019.
> Win64-DebugGame.exe!CAkSrcFileVorbis::GetNextPacket() Line 692 C++
Win64-DebugGame.exe!CAkSrcFileVorbis::GetBuffer(AkVPLState & io_state) Line 64 C++
Win64-DebugGame.exe!CAkVPLSrcCbxNode::GetOneSourceBuffer(AkVPLState & io_state) Line 534 C++
Win64-DebugGame.exe!CAkVPLSrcCbxNode::GetBuffer(AkVPLState & io_state) Line 592 C++
Win64-DebugGame.exe!CAkLEngine::RunVPL(CAkVPLSrcCbxNode * in_pCbx, AkVPLState & io_state) Line 2175 C++
[Inline Frame] Win64-DebugGame.exe!CAkLEngine::ProcessSources(bool) Line 2512 C++
Win64-DebugGame.exe!CAkLEngine::SoftwarePerform() Line 2273 C++
Win64-DebugGame.exe!CAkLEngine::Perform() Line 835 C++
Win64-DebugGame.exe!CAkAudioMgr::Perform() Line 576 C++
Win64-DebugGame.exe!CAkAudioThread::EventMgrThreadFunc(void * lpParameter) Line 74 C++