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Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
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+3 votes
Wwise: AK::SoundEngine::AddOutput()/ReplaceOutput() - Device ShareSet not found in Init bank.
UnityEngine.Debug:LogError(Object)
AkCallbackManager:PostCallbacks() (at Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs:329)
AkSoundEngineController:LateUpdate() (at Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:46)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:303)

How do I find what's wrong? The documentation is very shallow on this error.
in General Discussion by Rafael F. (130 points)
did  you find the solution to this ?
No, we had to abandon the idea of updating wwise. I now strongly recommend against using wwise on any mobile unity project.

1 Answer

0 votes
Damn i feel you bro¡ everytime i update something happens¡ however,  i resolved another of the issues  that was preventing me to build and run.. this one persist but in game audio works find.
by Felipe R. (140 points)
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