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+2 votes
The calls to EventToPlayingIDMap.FindOrAdd() in FAkAudioDevice::PostEvent() and FAkAudioDevice::PostEventAtLocation() aren't guarded by locking EventToPlayingIDMapCriticalSection. We're getting a crash when calling FindOrAdd() that looks like it might be contention for the Map on another thread. Any thoughts would be appreciated.

Dan Spitzley

Obsidian Entertainment
in General Discussion by Daniel S. (120 points)

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