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0 votes

I have confirmed the order of function calling. Because I use the ObjectPool, So I won't destroy the gameobject.

The order of function calling is  Awake->GameObject Register -> PostEvent -> StopEvent -> OnEnable

Nevery destroy, so it's never call UnregisterGameObject, so I can't figure out what's the key. And I never get error in the pc, It was just happened when I build to Android. It is due to the high CPU usage to make this error?

in General Discussion by Kang C. (150 points)

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