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Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
Hello!

I am working on a 2-D game in Unity, and in single player, everything works great. However, in multiplayer, every player can hear all the sounds from every other player. Is there a way for me to disable other players sound in multiplayer so each person only hears themselves? Long term I would like to set up attenuation for the sounds so there are location based, but for current testing I would love to just have each player hear only themselves and their respective sounds, Thank you for your help!
in General Discussion by Evan W. (100 points)
I have the exact same issue. Did you find a solution?

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