I understand how to use the event callbacks with the PostEvent blueprint node. However, from what I can understand, the callback info gives you the information on the callback closest to the current position in the track. (Link of "Using Callbacks in Blueprints": https://www.audiokinetic.com/library/edge/?source=UE4&id=features_blueprintcallback.html)
However, for the project that I am doing, I need to know where all the custom cues are. Is there a way to get all the callbacks information on a track? Like using the entry cue for example and getting all the callbacks in that track?