This might not be exactly your situation, but I hope it will help you figure out you problem.
As far as I know, communication memory pool size has nothing to do with the runtime memory usage by gameplay. So it might not be caused by memory leak.
I started getting the same messages months ago, and each time I got this message the soundbank and memory profiler would stop working. At that time I simply set the communication memory pool size to larger numbers in Communication Settings in ue4 of Wwise until the messages are gone.
What was a problem is that, our project used to load all soundbanks in ue4 editor, so the set Maximum Number Of Memory Pools is very large. I gradually felt that it might be the reason why I keep getting those annoying messages ( Since the maximum number of memory pool is getting larger, the communication between game engine and wwise profiler will also need more and more memory to communication that information).
After a few weeks, we stop loading all banks in game engine editor. So I set the maximum number of memory pools to a much smaller value(255). And set the communication memory pool size to 1Mbyte. The message no longer appears and the soundbank and memory profiler returned to be working.