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+2 투표
Hi there,

Hoping you guys could help me, I'm trying to package a game on unreal using WWISE as my sound engine however for some reason it's failing to do so?

here's the error code, any ideas?

UATHelper: Packaging (Windows (64-bit)):   ERROR: Missing precompiled manifest for 'AkAudio'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AkAudio.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for 'AkAudio'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AkAudio.build.cs to override.

 

Cheers, Jack!
Feature Requests Jack A. (270 포인트) 로 부터

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