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Hi, I've recently integrated Wwise (2019.2.0.7216) into a Unity project (2019.2.10f1) on Windows 10 that targets the Hololens 2 and have seen our build times from ~2 minutes to ~6 minutes with just a single empty soundbank. This is unexpected behaviour and is causing iteration to slow down considerably. There's a very long period at the end of the build where unity is 'Creating Visual Studio Solution' that wasn't anywhere near as long before integrating Wwise. I've looked via Filemon and there's a significant amount of file I/O thrashing that is going on during this period with each of the different Wwise targets.

Has anyone else seen/solved this?

Thanks.

- Toby
in General Discussion by Toby G. (100 points)

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