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Anyone have experience with iOS Audio session? https://www2.audiokinetic.com/library/edge/?source=SDK&id=pg_ios_understanding_audio_session_and_its_concepts.html So I want to be able to play audio even with the iOS Silent switch is on, and possible play in background as well. What I don't want is any microphone/input functionality. Now when I change the WwiseInit in Unity to be "AkAudioSessionCategoryPlayAndRecord", Xcode complains that NSMicrophoneUsageDescription is required.So the $1000 question is: Is there a way to choose the AkAudioSessionCategoryPlayAndRecord category for Wwise without the record/mic functionality?
It seems iOS has a "AVAudioSessionCategoryPlayback" without the mic NSMicrophoneUsageDescription requirement (I don't need or want the mic input)