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0 votes
Hi,

 

I'm porting our game to Unreal 4.21 and I noticed that my AKComponent stops the sound during a Seamless travel, even if I specified the "SetStopWhenOwnerDestroyed" to false.

Can you confim that the feature is still working and hasn't been accidentally broken?

Thanks in advance,

Emanuele
in General Discussion by Emanuele R. (100 points)
PS: I did another experiment, I removed the AKComponent and called the
UAkGamePlayStatics::PostEvent
passing through the "StopWhenOwnerDestroyed" to false, but it's still stopping the sound.

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