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+2 投票
Hello,

I'm curious if there is a Wwise equivalent of the UE4 audio and FMOD "IsPlaying" function for an AKComponent?

Or is there another way to check if a sound is currently playing?

Ex. "Only play the loop again if IsPlaying is false" and such.

Let me know.
Thanks
分类:General Discussion | 用户: Alec Brady (700 分)

1个回答

0 投票

For people searching for C++: you can access AkComponent->HasActiveEvents() (see Questions et réponses | Audiokinetic)
That is seemingly not exposed to Blueprints, though...

用户: Maximilian Mayer (240 分)
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