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+1 投票

Hi, trying to integrate Wwise 2018.1.3 build 6784 with UE4.21, the following error appears:

2>Parsing headers for UE4Editor
2>  Running UnrealHeaderTool UE4Editor "E:\bla\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
2>E:/bla/UnrealEngine/Engine/Plugins/Wwise/Source/AkAudio/Classes/MovieSceneAkAudioRTPCSection.h(33): error : 'virtual void Serialize(FArchive& Ar) override;' must not be inside preprocessor blocks, except for WITH_EDITORONLY_DATA
2>EXEC : error : UnrealHeaderTool failed for target 'UE4Editor' (platform: Win64, module info: E:\bla\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest, exit code: OtherCompilationError (5)).
2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
2>Done building project "UE4.vcxproj" -- FAILED.

 

Any tips?

问题关闭原因: Fixed
分类:General Discussion | 用户: Helghast T. (260 分)
已关闭 用户:Helghast T.

1个回答

+1 投票
 
已采纳
Hello, we just shipped an update for the Wwise UE4 Plugin that supports UE4.21. You can download build 2018.1.3.6784.1177 from the " Unreal " tab in the Wwise Launcher.
用户: Noemie P. (Audiokinetic) (12.9k 分)
采纳于 用户:Helghast T.
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