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0 votes

Hello, 

I have a simple project where I am using Music Callbacks. Custom Cue labels are being successfully sent (to Unity) using AK_MusicSyncUserCue. 

This works fine until a music segment is looped in a playlist container, or if a music playlist is repeated later in a music switch container. 

Everything works fine on first play, but then breaks when repeated. The occasional Custom Cue is received but these are sporadic. I am using a single Post Event at the beginning of the level to play the Music Switch Container and to set the Callback type, with the music changing in response to states. 

Has anyone got any ideas how I might sort this issue? 

The approach I am using is similar to as discussed here, and related issues seem apparent. https://www.audiokinetic.com/qa/4547/endofevent-stops-working-unity-c%23

 

Many thanks...

 

 

in General Discussion by Andy D. (100 points)

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