Hey everyone!
We're still evaluating Wwise Unreal 4 integration for our game, and we're wondering if there's any way of determining the actual length of the sound of an event we've posted. I understand that the actual sound being played is not known before posting the event (e.g. random containers involved). We're currently using UAkGameplayStatics::PostEvent for playing sounds, and that method returns the playing ID of the sound. Can we use that ID for getting the length of the actual sound?
Best regards,
Nick