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I have a problem with the final soundbank generation process in UE4. I added new content to an existing AK bank. All switches and states are working in WWise. I have saved out the WWise project, gone over to Unreal, and hit Generate Soundbanks. Final step was to right click on the banks and say "Refresh banks." The build error thrown, in Yellow, and with the correct file name, was "attempted to post an empty AKEvent name." This is the first time I've used WWISE with Perforce, so there is a possibility I don't have something checked out that is necessary. Please advise

in General Discussion by Alex B. (100 points)

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