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0 votes
Hi, I'm having a lot of trouble with unity and callbacks.  I want to stop an animation when the audio finishes. At the moment I have my game object added into the call back section of my ambient component with the relevant function.  I have the function written as..

 

 void eventTrigger(AkEventCallbackMsg in_info)
    {

Debug.Log("stop anim");
   
    }

Am I missing something?

 

Thanks,  

 

Dan
in General Discussion by dan j. (100 points)

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