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0 votes
Hey,

We are using Wwise with Unity 2017.3.0f3 and there seems to be something wrong with our event posting. On scene reload (finish the game then start from the beginning - a simple game with one level), we seem to be missing some events. These events are posted from animation events with a custom script using basically the following:

private void PlayAudio(string clip) {

AkSoundEngine.PostEvent(clip, gameObject);

}

After reloading the scene, it seems that only the event posted like this is missing (works on the first run). Are we doing something wrong or would anyone have idea what is going on with this? It works correctly in the editor but in standalone build, this problem occurs.

Thanks!
in General Discussion by Juzdabuzda (100 points)

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