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(A) If I add a AKAudioEvent master track, the events is triggered when I press play in the Sequence editor, but NOT when playing the sequence from the Level Blueprint in-game.

(B) If I add a AKAudioEvent track associated with an actor, the events is NOT triggered when I press play in the Sequence editor, but is when playing the sequence from the Level Blueprint in-game.

Does anyone know if this is a bug, or something I'm doing wrong?

Unreal v.4.17.2
Wwise v. 2017.1.1.6340

in General Discussion by Ivan M. (100 points)
edited by Ivan M.

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