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0 votes
after running the wwise launcher at my project it gets stuck at executing unity, i canceled it from task bar and get this error in unity

    >     DirectoryNotFoundException: Directory
    > 'F:/_proyectos/Pobozo/Assets/StreamingAssets\Audio/GeneratedSoundBanks'
    > not found.
    >     System.IO.Directory.GetFileSystemEntries
    > (System.String path, System.String
    > searchPattern, FileAttributes mask,
    > FileAttributes attrs) (at
    > /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:514)
    >     System.IO.Directory.GetFiles (System.String path, System.String
    > searchPattern) (at
    > /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308)
    >     System.IO.Directory.GetFilesRecurse
    > (System.String path, System.String
    > searchPattern,
    > System.Collections.ArrayList all) (at
    > /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:323)
    >     System.IO.Directory.GetFiles (System.String path, System.String
    > searchPattern, SearchOption
    > searchOption) (at
    > /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:317)
    >     AkWwiseXMLBuilder.Populate () (at Assets/Wwise/Editor/WwiseWindows/AkWwiseXMLBuilder.cs:32)
    >     AkWwiseProjectInfo.Populate () (at Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectInfo.cs:54)
    >     AkWwisePostImportCallbackSetup.CheckPicker
    > () (at
    > Assets/Wwise/Editor/WwiseSetupWizard/AkWwisePostImportCallbackSetup.cs:275)
    >     UnityEditor.EditorApplication.Internal_CallDelayFunctions
    > () (at
    > C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs:207)

it may have to do with the .exe wwise ask you to select at the start, just what exe is it talking about? i used the exe i got from the unity project im integrating
in General Discussion by David R. (110 points)

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