after running the wwise launcher at my project it gets stuck at executing unity, i canceled it from task bar and get this error in unity
> DirectoryNotFoundException: Directory
> 'F:/_proyectos/Pobozo/Assets/StreamingAssets\Audio/GeneratedSoundBanks'
> not found.
> System.IO.Directory.GetFileSystemEntries
> (System.String path, System.String
> searchPattern, FileAttributes mask,
> FileAttributes attrs) (at
> /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:514)
> System.IO.Directory.GetFiles (System.String path, System.String
> searchPattern) (at
> /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308)
> System.IO.Directory.GetFilesRecurse
> (System.String path, System.String
> searchPattern,
> System.Collections.ArrayList all) (at
> /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:323)
> System.IO.Directory.GetFiles (System.String path, System.String
> searchPattern, SearchOption
> searchOption) (at
> /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:317)
> AkWwiseXMLBuilder.Populate () (at Assets/Wwise/Editor/WwiseWindows/AkWwiseXMLBuilder.cs:32)
> AkWwiseProjectInfo.Populate () (at Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectInfo.cs:54)
> AkWwisePostImportCallbackSetup.CheckPicker
> () (at
> Assets/Wwise/Editor/WwiseSetupWizard/AkWwisePostImportCallbackSetup.cs:275)
> UnityEditor.EditorApplication.Internal_CallDelayFunctions
> () (at
> C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs:207)
it may have to do with the .exe wwise ask you to select at the start, just what exe is it talking about? i used the exe i got from the unity project im integrating