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We've been using Wwise in my composition for games class and a major issue has been that it is seemingly very difficult to transfer entire projects (Unity project folder, Wwise project folder) from one computer to another.  Obviously, the paths are different and need to be changed in the Wwise Settings dialog box in Unity, but even after changing those in a moved project there are a number of errors—for example:

DllNotFoundException: AkSoundEngine
AkMemSettings..ctor ()
AkInitializer.Initialize () (at Assets/Wwise/Deployment/Components/AkInitializer.cs:116)
AkInitializer.Awake () (at Assets/Wwise/Deployment/Components/AkInitializer.cs:97)

DllNotFoundException: AkSoundEngine
AkSoundEngine.LoadBank (System.String in_pszString, Int32 in_memPoolId, System.UInt32& out_bankID) (at Assets/Wwise/Deployment/API/Generated/Mac/AkSoundEngine_Mac.cs:1136)
AkBankHandle.LoadBank () (at Assets/Wwise/Deployment/Components/AkBankManager.cs:101)
AkBankManager.LoadBank (System.String name, Boolean decodeBank, Boolean saveDecodedBank) (at Assets/Wwise/Deployment/Components/AkBankManager.cs:213)
AkBank.HandleEvent (UnityEngine.GameObject in_gameObject) (at Assets/Wwise/Deployment/Components/AkBank.cs:62)
AkUnityEventHandler.Start () (at Assets/Wwise/Deployment/Components/AkUnityEventHandler.cs:48)
AkBank.Start () (at Assets/Wwise/Deployment/Components/AkBank.cs:49)

DllNotFoundException: AkSoundEngine
AkSoundEngine.IsInitialized () (at Assets/Wwise/Deployment/API/Generated/Mac/AkSoundEngine_Mac.cs:2516)
AkSoundEngine.RegisterGameObj (UnityEngine.GameObject in_gameObjectID, System.String in_pszObjName, UInt32 in_uListenerMask) (at Assets/Wwise/Deployment/API/Generated/Mac/AkSoundEngine_Mac.cs:111)
AkGameObj.Awake () (at Assets/Wwise/Deployment/Components/AkGameObj.cs:62)
UnityEngine.GameObject:AddComponent()
AkSoundEngine:AutoRegisterAkGameObj(GameObject, AkAutoObject&) (at Assets/Wwise/Deployment/API/Generated/Mac/AkSoundEngine_Mac.cs:147)
AkSoundEngine:PostEvent(UInt32, GameObject) (at Assets/Wwise/Deployment/API/Generated/Mac/AkSoundEngine_Mac.cs:558)
AkEvent:HandleEvent(GameObject) (at Assets/Wwise/Deployment/Components/AkEvent.cs:86)
AkUnityEventHandler:Start() (at Assets/Wwise/Deployment/Components/AkUnityEventHandler.cs:48)

Is there a way to move entire projects and maintain integration without having to start the integration process over each time?
Paul T. (180 ポイント) General Discussion

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