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Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
Hi there,

We are building a ps4 scene from unity, with the ps4 unity integration. Profile plugin is activated, the sound is working, but I'm trying to mix at runtime as we used to do with "Remote" for pc, mac, android ... but Wwise can't find the game running.

I'm a bit confused on how to mix my sound in real time on a ps4 build.

What is the best way to do it ?

Thanks !
in General Discussion by Florent D. (470 points)

2 Answers

0 votes

We've had problems before doing this. We got it working, maybe this can help you:

  • Make sure you disable the firewall for wwise else it won't be able to find your console. You can do this in the windows firewall settings. 
  • Make sure you use the Debug or Profile version of the DLLs
Good luck!
by Nam H. (380 points)
0 votes
 
Best answer

Ok we resolved it.

As it is recommanded in the unity manual for unity profiler : 

  • "For profiling, we strongly recommend using wired network cables to BOTH of your PS4 devkit network ports (DEV & LAN)."

So :

  • Unlock Wwise in the firewall
  • Make sure you are in Debug or Profile version of the wwise plugs in unity
  • Make sure both DEV/LAN and LAN RJ45 ports are connected to your local network

 

by Florent D. (470 points)
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