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0 votes
Hi, currently I'm having a problem with Aksoundengine.PostEvent(); function, or integration problem perhaps. When I call PostEvent in PC debug, release mode, it works perfectly fine. However, when i export into android, PostEvent just doesn't work. It dosen't return error code too. While having gameobject with AK ambient component works in android, postevent simply doesn't work. is there any ideas?
in General Discussion by Sukjun P. (100 points)

1 Answer

+1 vote
I have utilized Wwise for an Android project and got it work. Are you sure your paths to access the soundbanks are correct and that your output banks are for android and not for a different OS?
by Deepak Chennakkadan (1.8k points)
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