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0 votes
Hello,

We are currently having troubles with packaging our final build. The final build only plays a few random chosen sounds, probably around 1/8th of the sounds that should be there. Everything works fine in the editor tho.

Unreal 4.11.2 with Wwise 5584 installed in the project directory

Around 250 Sounds, Academic/Non Commercial Wwise License

Plugins: Occulus spatializer

We didn't build UE and Wwise through source code

We already tryed putting every sound into one bank and generating soundbanks through Wwise... both didnt work.

We appretiate any help or tips
in General Discussion by Patrick K. (100 points)

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