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+1 vote
We have a game made by Unity which worked perfectly with WWise in win/mac.

But when we run it in linux headless mode for test. 100% got error "AK Error: Audio command queue is full, blocking caller.  Reduce number of calls to sound engine or boost command queue memory."

Then Unity main thread is blocked by WWise engine. Wwise version is SDK: 2015.1.4 Build 5497

Indeed we don't need sound at all in linux headless mode.

But disable all AK game objects or build test only scenes is impossible for a large project.

Is there any way to stop WWise engine manually?
in General Discussion by yuchih c. (110 points)
Finally I comment out HandleEvent of AKAmbient and AkGameObject script
Finally I comment out HandleEvent of AKAmbient and AkGameObject script

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