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We are using Wwise in our Unity project, and we are going to load the sound banks in a implicit way.We found the PrepareEvent/PrepareBank would be useful, but it seems that we can not use PrepareEvent/PrepareBank in Unity.For preparing event, Wwise need a custom memory pool instead of the default pool. The AkMemoryMgr::CreatePool function is needed for creating custom memory pool, but it seems that it is not included into the Unit Integration package.So, without the pool creating function, the prepare function is invalid.

Is there any way that we can use implicit loading function in Unity?
in General Discussion by Yan G. (170 points)

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